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Culture Case Study: Insomniac Games


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Culture Case Study: Insomniac Games

Transparency and Trust Turn Employees into Brand Advocates as a Small Company Grows Up

When Insomniac Games increased its headcount by 150% over a 2-year period, leaders kept an open dialogue with employees to help keep them engaged with their work. Employees not only stuck around – they helped grow the team towards results that have been nothing short of "explosive."

 

 

Insomniac Games Culture Case Study Culture Case Study: Insomniac Games

Download the Insomniac Games "Culture Case Study" to learn more about how this recognized Best Workplace sustained its transparent, trust-based culture during a time of significant growth, and some of the business outcomes they've seen as a result including:

  • 79% increase in knowledge sharing
  • 32% drop in benefit costs to the company
  • 53% increase in employee referrals

The Value of "Sharing Everything" with Employees

carrie-dieterle

Insomniac Games' leaders Carrie Dieterle and Ryan Schneider share how the gaming company has built a trust-based, transparent culture—and the positive results they have seen.

An Employer of Choice

ryan-schneider

Chief Brand Officer Ryan Schneider discusses the value Insomniac Games has found in using the Great Place to Work® Trust Index© Employee Survey, and in being named to the Best Workplaces lists that Great Place to Work produces in partnership with Fortune Magazine.

FIND OUT HOW YOU CAN GET CERTIFIED AND MAKE OUR LISTS

Apply once through our recognition program to become Great Place to Work® Certified, and get the chance to appear on our many Best Workplaces lists, including:

Get started today!



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